- legends battlegrounds piercing tempest is the third move in Jun's "No More Games" awakening kit, featuring a multi-angle teleport barrage.
- Combined Finisher: Activate One Inch Punch during the Piercing Tempest sequence to trigger a unique, high-damage cinematic ending.
- Confirm Strategy: Use a knockdown or wall interaction before throwing knives to ensure the tempest sequence connects.
- Resource Management: Keep your awakening meter full by landing base moves like Glimpse of Power and Virgule Cascade.
- Optimal Character: Jun is a technical close-range fighter best suited for players who enjoy high-execution combo routes.
Understanding Jun and the Piercing Tempest
Jun is a high-tier technical fighter in Legends Battlegrounds, designed for players who prioritize combo confirms and cinematic burst damage. Unlike the balanced Martial Legend or the rushdown-heavy Shinji, Jun relies on complex move variants to maintain pressure. His ultimate tool, the legends battlegrounds piercing tempest, serves as the centerpiece of his "No More Games" awakening state. This move begins with a ranged knife throw; if a knife connects, Jun teleports around the target in a rapid-fire sword and dagger barrage that bypasses standard defensive recovery.
Video Highlights:
- Visual breakdown of the Piercing Tempest teleport sequence.
- Demonstration of the knife-throw hitboxes and range.
- Comparison between the standard ending and the One Inch Punch combined variant.
- Practical application in high-ranked PvP duels.
To effectively use this move, you must first master Jun's base kit. His ability to transition from regular martial arts into sword-based awakening moves makes him one of the most versatile fighters on the roster.
You cannot use Piercing Tempest in your base form. You must fill the awakening meter by dealing damage and then press G to enter the "No More Games" state.
| Move Name | Input | Type | Guard Property |
|---|---|---|---|
| Glimpse of Power | 1 | Base | Unblockable strike |
| Wolf Fang Flash | 2 | Base | Charge bypasses block |
| Fang Dance | 3 | Base | Guard break on rush |
| Virgule Cascade | 4 | Base | Blockable teleport |
| Piercing Tempest | 3 (Awakened) | Awakening | Knives are blockable |
Mastering the Piercing Tempest Sequence
The legends battlegrounds piercing tempest is not just a single attack but a multi-stage cinematic sequence. Success with this move depends on your positioning and the opponent's current defensive state. Because the initial knife throw can be blocked, professional players rarely use it as a raw opener. Instead, they confirm it after a knockdown or during a wall-splat.
Initiate the Transformation
Ensure your awakening meter is at 100%. Create distance using a side dash or a knockback move like Wolf Fang Flash, then press G. The transformation creates a small shockwave that can protect you from immediate rushdown.
Confirm the Opening
Do not throw the knives immediately. Use Phantom Sever (Move 2) to close the gap or force the opponent to spend their evasive (Q). Once the opponent is in hitstun or recovering from a dash, trigger Piercing Tempest.
The Teleport Barrage
Upon a successful knife hit, Jun will automatically begin the teleport sequence. During this phase, you are invulnerable to outside interference, making it an excellent tool for team fights where you need to isolate a single target.
Execute the Combined Finisher
For maximum damage, press 4 (One Inch Punch) while the Piercing Tempest animation is active. This replaces the standard ending with a devastating close-range strike that deals significantly higher burst damage.
If the opponent blocks the initial knives, do not panic. The cooldown for Piercing Tempest is moderate, and you can still use Savage Fangs to maintain pressure while waiting for a reset.
Jun Awakening Moveset Details
When Jun enters his "No More Games" state, his entire kit changes to focus on swordplay and displacement. Understanding the synergy between these moves is vital for setting up a successful legends battlegrounds piercing tempest.
| Awakening Move | Role | Best Usage |
|---|---|---|
| Savage Fangs | Single-target burst | Confirm after an opponent spends their Q |
| Phantom Sever | Tracking and chase | Use to punish movement or close distance |
| Piercing Tempest | Ranged confirm | Throw after a knockdown or wall interaction |
| One Inch Punch | Counter/Finisher | Use as a counter or to buff Piercing Tempest |
Standard Tempest Ending
- Moderate damage output
- Knocks the target away
- Good for creating space
- Faster recovery time
One Inch Punch Variant
- Massive burst damage
- Cinematic execution
- Confirmed kill potential
- Requires precise timing
The "One Inch Punch" variant is widely considered the "Ultimate" version of Jun's kit. It is particularly effective against high-health opponents in the Duels lobby.
Competitive Combo Routes for Jun
To excel in Legends Battlegrounds, you must move beyond simple button mashing. Jun's strength lies in his "Glimpse Cascade" and his ability to carry opponents across the map into walls.
High-Damage Awakening Route:
- Phantom Sever (to close distance)
- 3 M1s (Light attacks)
- Downslam (to ground the target)
- Piercing Tempest (trigger the knives)
- One Inch Punch (during the teleport sequence)
| Combo Type | Difficulty | Key Mechanic |
|---|---|---|
| Glimpse Cascade | Medium | Transition Move 1 into Move 4 |
| Wall Variant | High | Use wall launch for Airborne Virgule |
| Tempest Confirm | High | Requires tracking the opponent's Q |
Wait for the target to begin falling after a Panther Combo or a wall launch before initiating the Piercing Tempest knives. This ensures the target cannot dash out of the projectile's path.
Jun Mastery Checklist:
- Master the Glimpse-to-Virgule transition
- Land the One Inch Punch variant 10 times
- Successfully confirm Piercing Tempest after a wall splat
- Manage cooldowns to never be without a movement tool
- Defeat a Shinji player using the One Inch Punch finisher
Matchup Analysis and Strategy
In the current meta of Legends Battlegrounds, Jun occupies a unique space. While he can out-damage Martial Legend, he must be wary of Shinji's superior mobility and reset mechanics.
Against Martial Legend: Martial Legend players will look for a Triple Kick Counter. Do not use Fang Dance or Piercing Tempest predictably. Bait the counter with a side dash, then punish the recovery with Glimpse of Power.
Against Shinji: Shinji is the fastest character in the game. His Flashstep Fury can interrupt your knife throw. Focus on blocking his nunchuck flurries and use your unblockable Glimpse of Power to stop his momentum. Once Shinji's "Lightning Rage" passive is on cooldown, he is vulnerable to a full Piercing Tempest sequence.
| Opponent | Jun's Advantage | Danger Zone |
|---|---|---|
| Martial Legend | Unblockable starters | High-damage counters |
| Shinji | Stronger burst potential | Faster chase and resets |
| Mirror Match | Better timing wins | Getting caught in a tempest first |
Most of Jun's awakening moves have a distinct audio cue. Experienced players will listen for the "click" of the sword before dodging. Mix up your timing to keep them guessing.
FAQ: Legends Battlegrounds Combat
Q: How do I unlock Jun in Legends Battlegrounds?
Jun was originally an Early Access character but is now publicly available for all players. You can select him from the character menu at the start of any match.
Q: What is the best way to land the Piercing Tempest knives?
The most reliable way to land the knives is after a downslam or while the opponent is pinned against a wall. This prevents them from using a side dash to avoid the projectile.
Q: Can Piercing Tempest be blocked?
Yes, the initial knife throw can be blocked. However, if even one knife connects, the teleport sequence begins, and that part cannot be blocked.
Q: Does One Inch Punch work as a standalone move?
Yes, One Inch Punch is a powerful counter stance. If an opponent attacks you while it is active, you will retaliate with a heavy strike. Its secondary use is as a finisher for Piercing Tempest.